Team 9 selected word clouds, entity bars, state aggregation, sighting hotspots, and apparition-type stacked bars to explain the enriched haunted-place data. Their first static preview cards here are rebuilt from their submitted `v2_final.tsv`.
Team 14 created D3 views around sighting distribution, places of worship, frequent description words, moon variables, and relationships among witness, binge-drinking, fuzzy-similarity, and semantic-similarity features.